๐ฎ HexWalkers โ Strategic Card-Based Combat
HexWalkers is a multiplayer, turn-based strategy game that fuses tactical combat with card-based gameplay, procedural world generation, and RPG character development. Built in Unity and deployed using AWS, itโs designed for gamers who crave deep mechanics and dynamic battles.
โ๏ธ Game Overview
- Card-Driven Combat: Assemble your deck with units, spells, and powerups. Every card is a strategic choice.
- Hex-Based Movement: Navigate a procedurally generated battlefield where positioning matters.
- Turn-Based Multiplayer: Play live against others with stack-based action resolution and host-controlled lobbies.
- Progression System: Gain experience, unlock new cards, and evolve your faction through single-player and multiplayer battles.
๐ง Strategic Depth
HexWalkers challenges players to adapt and plan. Terrain types influence combat outcomes, and stack resolution allows complex combos. No two games play the same, thanks to procedural map layouts and flexible deck-building systems.
๐ ๏ธ Technology & My Role
- Platform: Unity (C#), Photon, AWS, GitHub
- Networking: Built custom multiplayer infrastructure for matchmaking, hosting, and gameplay state sync
- UX & UI: Designed and implemented user flows for deck building, card interaction, and combat resolution
- Design: Co-developed core mechanics including stack logic, movement rules, and game phases
๐ฏ Target Audience
HexWalkers is designed for fans of games like Magic: The Gathering, Civilization, Fire Emblem, and Slay the Spire. If you enjoy rich tactics, deck customization, and challenging multiplayer, you'll feel right at home.
๐ Team Info
- Matthew Bush: Lead Programmer / Systems Designer
- Jacob Lawrence: Game Logic & Network Architecture
- Sound Engineer: Original ambient and interaction audio